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	<id>https://lavryengineering.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Zero-latency</id>
	<title>Zero-latency - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://lavryengineering.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Zero-latency"/>
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	<updated>2026-05-19T08:07:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://lavryengineering.com/wiki/index.php?title=Zero-latency&amp;diff=1041&amp;oldid=prev</id>
		<title>Brad Johnson at 18:36, 14 March 2013</title>
		<link rel="alternate" type="text/html" href="https://lavryengineering.com/wiki/index.php?title=Zero-latency&amp;diff=1041&amp;oldid=prev"/>
		<updated>2013-03-14T18:36:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:36, 14 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before the advent of digital audio; most people were not concerned with the very small, but finite delay between when an analog audio signal entered a piece of analog audio equipment and when the corresponding signal exited. Analog delays are extremely short in terms of human perception and are therefore&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;for all practical purposes, non-existent. For this reason, most people would consider analog audio circuitry to have “zero latency.”&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before the advent of digital audio; most people were not concerned with the very small, but finite delay between when an analog audio signal entered a piece of analog audio equipment and when the corresponding signal exited. Analog delays are extremely short in terms of human perception and are therefore for all practical purposes, non-existent. For this reason, most people would consider analog audio circuitry to have “zero latency.”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By contrast, there are a number of approaches to generating a [[low-latency]] monitor mix used in headphone cue mix monitoring during recording and overdubbing with a digital audio system. Due to the nature of human perception, many people consider this to be close enough to zero latency to be workable, with a delay of 1-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;milliseconds. By contrast, analog circuitry delays are typically in the order of one to ten thousand times shorter in time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By contrast, there are a number of approaches to generating a [[low-latency]] monitor mix used in headphone cue mix monitoring during recording and overdubbing with a digital audio system. Due to the nature of human perception, many people consider this to be close enough to zero latency to be workable, with a delay of 1-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;milliseconds. By contrast, analog circuitry delays are typically in the order of one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thousand &lt;/ins&gt;to ten thousand times shorter in time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Even if one could argue that a delay in the range of 1-3 milliseconds is perceivable in the right circumstances, in human terms most analog audio circuitry has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no &lt;/del&gt;latency.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although “workable,” delays in the range of 1-5 milliseconds can still be perceivable when listening through headphones, making it more difficult for a musician or singer to precisely control subtle timing during recording and overdubbing than with a zero latency headphone mix.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Even if one could argue that a delay in the range of 1-3 milliseconds is perceivable in the right circumstances, in human terms most analog audio circuitry has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zero &lt;/ins&gt;latency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Terminology]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Terminology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Brad Johnson</name></author>
	</entry>
	<entry>
		<id>https://lavryengineering.com/wiki/index.php?title=Zero-latency&amp;diff=1032&amp;oldid=prev</id>
		<title>Brad Johnson: Created page with &quot;Before the advent of digital audio; most people were not concerned with the very small, but finite delay between when an analog audio signal entered a piece of analog audio equip...&quot;</title>
		<link rel="alternate" type="text/html" href="https://lavryengineering.com/wiki/index.php?title=Zero-latency&amp;diff=1032&amp;oldid=prev"/>
		<updated>2013-03-13T16:56:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Before the advent of digital audio; most people were not concerned with the very small, but finite delay between when an analog audio signal entered a piece of analog audio equip...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Before the advent of digital audio; most people were not concerned with the very small, but finite delay between when an analog audio signal entered a piece of analog audio equipment and when the corresponding signal exited. Analog delays are extremely short in terms of human perception and are therefore, for all practical purposes, non-existent. For this reason, most people would consider analog audio circuitry to have “zero latency.”&lt;br /&gt;
&lt;br /&gt;
By contrast, there are a number of approaches to generating a [[low-latency]] monitor mix used in headphone cue mix monitoring during recording and overdubbing with a digital audio system. Due to the nature of human perception, many people consider this to be close enough to zero latency to be workable, with a delay of 1-3 milliseconds. By contrast, analog circuitry delays are typically in the order of one to ten thousand times shorter in time.&lt;br /&gt;
*Even if one could argue that a delay in the range of 1-3 milliseconds is perceivable in the right circumstances, in human terms most analog audio circuitry has no latency.&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Brad Johnson</name></author>
	</entry>
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