Difference between revisions of "Saturation"

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==Overview==
 
==Overview==
The term <nowiki>"saturation"</nowiki> is used to describe an "limiting" effect where little or no increase in output level results from an increase in input level above the "[[threshold]]." The main differences between "hard" or "brickwall" limiting and soft saturation are that the signal below the threshold does not lose quality because it is unchanged except for a set increase in level and the lack of "attack and release" time constants found in traditional limiters and compressors.
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The term <nowiki>"saturation"</nowiki> is used to describe an "limiting" effect where little or no increase in output level results from an increase in input level above the "[[threshold]]." The main differences between "hard" or "brickwall" limiting and saturation are that the signal below the threshold basically [[linear]] and the lack of "attack and release" time constants found in traditional limiters and compressors. Above the threshold, all audio signals are affected instantaneously in the same level-dependent manner.

Revision as of 17:33, 20 June 2012

Overview

The term "saturation" is used to describe an "limiting" effect where little or no increase in output level results from an increase in input level above the "threshold." The main differences between "hard" or "brickwall" limiting and saturation are that the signal below the threshold basically linear and the lack of "attack and release" time constants found in traditional limiters and compressors. Above the threshold, all audio signals are affected instantaneously in the same level-dependent manner.